I’m fully with you that if you’re enjoying a game and want to continue enjoying it then looking up an extra hint (or a walkthrough) isn’t something to be ashamed of!
I love a puzzle and I love a point and click game. Recently started replaying Curse of Monkey Island with my 6 year old, who was totally engrossed! Something in your review reminds me of that Indiana Jones games on the Amiga and it’s stirring a really warm nostalgic feeling.
Damn you Quickplay, I can’t afford to keep wanting all these games I don’t have! Hahah!
The Cursed Case of the Cursed golden idol case looks fun :) if/when I get a switch I'll def check it out.
On Hints/walkthroughs: definitely a fan of looking up tips or hints if you get stuck to the point of frustration. Personally I like to brute-force/ 'bash my head against the wall' until I get the solution but this is more because I know if I start following a walkthrough I'll do that instead of playing the rest of the game. As always, do what you want, they're games after all!
I actually did try brute forcing it but there are way WAY too many permutations so trying to do that was actually making me more frustrated than trying to figure it out the hard way.
I haven't played a point and click in quite some time, but really do enjoy them so will go and wishlist this. I do enjoy reading your thoughts mid review and am, for one, glad you have no editor to cut them out.
Agree with so much of this, including continually calling it Curse. As you say, fits the story, and the artwork being reminiscent of Monkey Island (even if not of Curse of Monkey Island) doesn't help.
I was probably a bit too dismissive of it originally as following in Obra Dinn's footsteps. It absolutely does, and I do still think Obra Dinn is the better game - but then it is a masterpiece while Golden Idol is merely excellent. And while it follows the footsteps it still does a bunch of things of its own and with the confidence to take its own approach, and that's very much to be applauded.
The two DLC are also strong, but doesn't let up much in terms of challenge - you don't need to remember much from the main game but there's a lot of stuff in each level and a fair amount of carry-over between levels within a DLC, so not easy. I still haven't played the last case because I've wanted to save it up but now worried I'll have forgotten useful stuff when I get to it!
I have an on/off relationship with puzzle games -- sometimes I like them (as part of action games or even side scrollers like Limbo) but am less a fan when you put puzzles on a grid ("tactics" games but really you're playing Tetris). This falls in the former category though so I'm intrigued!!
Hmm, it's kind of outside either of those categories - there's definitely no action, but it's not like, a grid tile puzzle either. It's way more cerebral. Either way, I loved it and highly recommend it.
I really admire your ability to enjoy puzzle games without being really really good at them. I suck at puzzles and they make me so frustrated I could never
I've just never been shy about googling for tips or answers - sometimes I could actually probably dedicate more time and thought to a puzzle but being quick to find help really stops me from getting too mad.
I’m fully with you that if you’re enjoying a game and want to continue enjoying it then looking up an extra hint (or a walkthrough) isn’t something to be ashamed of!
I love a puzzle and I love a point and click game. Recently started replaying Curse of Monkey Island with my 6 year old, who was totally engrossed! Something in your review reminds me of that Indiana Jones games on the Amiga and it’s stirring a really warm nostalgic feeling.
Damn you Quickplay, I can’t afford to keep wanting all these games I don’t have! Hahah!
Hehehe can't stop won't stop.
Playing Monkey Island with your 6-year-old sounds adorable and such a fun bonding experience. I hope you both treasure the memories.
The Cursed Case of the Cursed golden idol case looks fun :) if/when I get a switch I'll def check it out.
On Hints/walkthroughs: definitely a fan of looking up tips or hints if you get stuck to the point of frustration. Personally I like to brute-force/ 'bash my head against the wall' until I get the solution but this is more because I know if I start following a walkthrough I'll do that instead of playing the rest of the game. As always, do what you want, they're games after all!
I actually did try brute forcing it but there are way WAY too many permutations so trying to do that was actually making me more frustrated than trying to figure it out the hard way.
I haven't played a point and click in quite some time, but really do enjoy them so will go and wishlist this. I do enjoy reading your thoughts mid review and am, for one, glad you have no editor to cut them out.
Agree with so much of this, including continually calling it Curse. As you say, fits the story, and the artwork being reminiscent of Monkey Island (even if not of Curse of Monkey Island) doesn't help.
I was probably a bit too dismissive of it originally as following in Obra Dinn's footsteps. It absolutely does, and I do still think Obra Dinn is the better game - but then it is a masterpiece while Golden Idol is merely excellent. And while it follows the footsteps it still does a bunch of things of its own and with the confidence to take its own approach, and that's very much to be applauded.
The two DLC are also strong, but doesn't let up much in terms of challenge - you don't need to remember much from the main game but there's a lot of stuff in each level and a fair amount of carry-over between levels within a DLC, so not easy. I still haven't played the last case because I've wanted to save it up but now worried I'll have forgotten useful stuff when I get to it!
Haha the DLC sound extremely intimidating then. I'll have to wait til I'm feeling particularly patient to give them a look.
I agree with the sentiment that Obra Dinn is a masterpiece and this is 'merely' excellent - we are lucky, us who enjoy a puzzle.
I have an on/off relationship with puzzle games -- sometimes I like them (as part of action games or even side scrollers like Limbo) but am less a fan when you put puzzles on a grid ("tactics" games but really you're playing Tetris). This falls in the former category though so I'm intrigued!!
Hmm, it's kind of outside either of those categories - there's definitely no action, but it's not like, a grid tile puzzle either. It's way more cerebral. Either way, I loved it and highly recommend it.
I really admire your ability to enjoy puzzle games without being really really good at them. I suck at puzzles and they make me so frustrated I could never
I've just never been shy about googling for tips or answers - sometimes I could actually probably dedicate more time and thought to a puzzle but being quick to find help really stops me from getting too mad.