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Matthew Addison's avatar

Despite you starting out saying it's hard to write about something you just feel mid about, this was a thoroughly punchy read with lots of really valid points about the let down of the experience! Probably won't be rushing to get this game x

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Dan's avatar

I don't think your frustration with timed puzzles is unique. There's a reason that most puzzle games don't have a timed element - and I think the exceptions tend to be sparsely used to drive home the stakes of the story (e.g. getting chucked into a fire in portal). Generally, I would say that using time limits to make a puzzle harder is kind of lazy design. Make a better, harder puzzle!

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Lewis's avatar

There’s a distinct possibility that due to all the praise it seems to have received, you went in to this game with overly high expectations, which it failed to meet.

I also know what you mean about timed puzzles with little consequence. I don’t know what I want instead, especially when you haven’t got a health bar to knock down, but attempting to make something harder by telling you to do a simple thing fast doesn’t usually do it for me either.

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Ali ‘shanodin’ Rees's avatar

That's a really great point about expectations. Also I'm so glad it isn't just me on the timed things! Like why am I rushed now??

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Dan Spinosa's avatar

It can be hard to articulate when something isn't bad but it just doesn't grab you.

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Ali ‘shanodin’ Rees's avatar

Yeah for sure. It feels like a problem with me!

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